Skip to content
The Bishop Says

The Bishop Says

ASL rules, tips, and tactics

  • Privacy Policy
  • Request
  • Resources
  • F.A.Q.
  • Contact
  • Acknowledgements
  • About
  • Toggle search form

Missing Example: The Basics of AFV Combat in ASL—Motion Escape

Posted on January 18, 2022February 1, 2022 By Jim Bishop 8 Comments on Missing Example: The Basics of AFV Combat in ASL—Motion Escape

In this article, I am adding an example to my original article on AFV Combat (The Basics of AFV Combat in ASL). I briefly mentioned this topic in my earlier article but did not expand on it and I want to correct that omission here. I also hope to highlight a subtlety of AFV bypass movement I see misplayed all the time by newer players. Let’s get started.

Using Motion to Escape

In my previous article, I said “… AFV can also use any of those unmarked weapons in the DFPh to change CA to facilitate a quick escape (D3.12) in their upcoming MPh.” Let’s look at how this actually takes place. As we examine this example, I will once again break this down into “impulses”. This is not an “impulse” in an ASL sense. I am using “impulse” to break the actions down into “time packets” to facilitate understanding. Please don’t confuse these examples with any form of impulse-based movement ACTUALLY present in ASL. 

Impulse 1

Assume the Panther began its MPh out of LOS of the Sherman. Assume the Panther enters Y5 and Stops having spent 3 MPs to do so. It then opts to end its turn there. According to D2.1, it uses all of its remaining MPs in the Location. For this example, assume it spent 4 more MPs in this fashion for 7 MPs spent in the Location. For the moment, it doesn’t look too good for the Sherman. 

Recall from the earlier article that an AFV can make a Motion Attempt in the MPh by making a dr ≤ the number of MPs spent in its LOS. To qualify, the enemy unit must have started the MPh out of the attempting unit’s LOS. The Sherman qualifies to make a Motion attempt. Since the Panther spent 7 MP’s in its LOS, the Sherman automatically goes in Motion and chooses Forward Motion. 

Also recall from the earlier article, an AFV successfully going into Motion may also freely change its VCA/TCA. The Sherman rotates two hex spines clockwise. The Panther fires but misses the Sherman in AFPh. 

Impulse 2

Figure 2 shows the situation at the beginning of the American MPh. The Panther has a -1 ACQ, which is not shown here for clarity.

The Sherman spends 2 MPs to bypass W3 via the W3/W4 hexside. The Panther would like to fire at the Sherman. Recall from D2.32, all fire traced to a vehicle in bypass is measured to the Covered Arc Focal Point (CAFP). ASL defines the CAFP as the vertex to which the AFV is facing (e.g. the vertex to the hull front), in this case the V3/W3/W4 vertex. The red line represents the LOS to the Sherman’s CAFP, and the LOS is blocked. Sadly for the German player, the Sherman escapes. 

Alternate Impulse 2

For this, assume the American player opted for Reverse Motion in Impulse 1 and freely rotated one hex spine anti-clockwise. Again the Sherman survives the AFPh. The Panther has an ACQ which is not shown for sake of clarity. In the American MPh, the Sherman uses bypass movement to bypass W3 via the W3/W4 hexside. This time, however, the news isn’t as good for the hapless Sherman.

Recall from D2.32, the CAFP is at the vertex to which the AFV is facing. The direction of movement does not play ANY role in determining the vehicle’s facing. Thus direction of movement has nothing to do with the CAFP. I have seen many players make this mistake. In this example, the CAFP is at the W3/W4/X3 vertex. Let’s remove the Sherman and take a look at the bad news. 

As you can see, the LOS to the W3/W4/X3 vertex is clearly open. The Panther can shoot at the Sherman and if it does so, it would have a Basic TH# of 10. It’s DRMs are +2 Case J, -1 Case N, -1 Case P. It hits on an Original TH DR of 10 or less. It’s Original TK# is 23 with no modifiers. To make matters worse, this is a hit on the Sherman’s hull side. The Final TK# is a 19/15 depending on the hit location.

What’s worse, the Sherman spends 8 MPs bypassing the W3/W4 hexside. If the Panther misses or rolls a Dud on the To Kill DR, it can fire again with any ROF it may have or as Intensive Fire if the German player feels the risk is worth it. 

Conclusion

I hope this brief article makes the passing statement in the original article a little more clear. I also hope the two contrasting examples highlight the importance of knowing where the CAFP lies. Until next time.—jim

AFV, ASL, Chapter D, Missing Example Tags:AFV_Combat

Post navigation

Previous Post: The Basics of AFV Combat In ASL: Tank vs. Tank
Next Post: Missing Example: The Basics of AFV Combat in ASL – Entering Enemy Locations

Related Posts

  • Wire And Routing ASL
  • Wall Advantage Edge Cases ASL
  • Fire Lanes ASL
  • Texas Team Tournament ASL
  • Maintaining Covered Arcs and Determining To Hit DRM  AFV
  • Smoke Mortars: A Constant Question ASL

More Related Articles

Wire And Routing ASL
Wall Advantage Edge Cases ASL
Fire Lanes ASL

Comments (8) on “Missing Example: The Basics of AFV Combat in ASL—Motion Escape”

  1. Sven Balisson says:
    January 18, 2022 at 12:04 pm

    Thanks Jim !!! Nice work

    Reply
    1. Jim Bishop says:
      January 18, 2022 at 1:06 pm

      Thanks. I enjoy doing these.

      Reply
  2. kevin says:
    February 12, 2022 at 5:10 pm

    It seemed counter intuitive (at first) that in example 1 you would pivot to turn your side to the Panther, but the Sherman is toast if it gets hit from any side, and it allows you to escape in MPh without a shot … that’s cool.

    Reply
    1. Jim Bishop says:
      February 12, 2022 at 5:14 pm

      That’s the piece that some people seem to miss: the Sherman’s armor cannot stand up to the Panther’s MA. Its only real hope is to somehow get out of LOS. I am glad you found the article helpful.

      Reply
  3. clubby says:
    April 13, 2024 at 11:12 pm

    The shot on the Reverse Motion Sherman is thru it’s CA. Wouldn’t that be a front hit to either the hull or the turret? Thanks

    Reply
    1. Jim Bishop says:
      April 14, 2024 at 8:29 am

      The one in reverse motion? See the article linked in that paragraph for an explanation of why that hits the side.

      Reply
      1. Clubby says:
        April 15, 2024 at 2:21 am

        Oh wow that’s interesting. I always assumed vbm had the same rules. Thanks

        Reply
        1. Jim Bishop says:
          April 15, 2024 at 11:05 am

          Many people don’t realize how dangerous bypass movement can be. Now that you know, look for obvious places the enemy has to bypass and see if you can set up for a side shot on his “indestructible” AFV. It can be pretty demoralizing to loose a piece you didn’t expect to lose.

          Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

  1. Jim Bishop on Good Order VehiclesMay 3, 2025

    Keep reading that rule (A21.2). It is quoted in the article. That rule specifically says "Abandoned enemy AFV". There is…

  2. Darryl on Good Order VehiclesMay 3, 2025

    But A21.2 also states "Otherwise, an Abandoned AFV can be captured only by a CC attack capture attempt in a…

  3. Tommi Lehtinen on Demystifying Slopes: LOSMarch 24, 2025

    Stupid auto-filler! It added my son's name instead of mine to the post. I.e. the previous post was made by…

  4. Elias Lehtinen on Demystifying Slopes: LOSMarch 24, 2025

    I have located a rule that unambiguously clarifies this point. Footnote 6 of Pegasus Bridge refers to section Q3.3 and…

  5. Stuart Brant on Texas Team TournamentMarch 22, 2025

    This is very true Jim, mainly go to Blackpool twice a year for the social aspect, just wish I could…

AFV AFV_Combat ASL ASL Maxims Chapter A Chapter C Chapter D Chapter F Control Etiquette Guest Author Gun Guns Guns As Targets Hatten Infantry Infantry_Combat Lets Look LOS Math OBA Planning Prisoners Rules Scenario Analysis Sleaze_Freeze Slopes Sniper Tactics Tournament Update

Recent Posts

  • Wire And Routing
  • Wall Advantage Edge Cases
  • Fire Lanes
  • Texas Team Tournament
  • Maintaining Covered Arcs and Determining To Hit DRM 

Categories

  • AFV
  • ASL
  • Chapter A
  • Chapter B
  • Chapter C
  • Chapter D
  • Chapter F
  • Infantry
  • Learning From My Mistakes
  • Missing Example
  • Opinion
  • Prisoners
  • Rules
  • Scenario Analysis
  • Tactics
  • Tournament
  • Unarmed Units
  • Uncategorized
  • Update
  • Blogs and Websites:
  • Sitrep
  • Hong Kong Wargamer
  • Six Plus One
  • Texas ASL
  • Old Sarges Wargame and Model Blog
  • Ritter Krieg

Article Archive:

  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021

Copyright © 2021 - 2023 The Bishop Says